Carrier Battles1.15.29 - App Store
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Publisher Description
This is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-1943.
Find the forces of your opponent and strike at them before they sink your precious aircraft carriers, while preventing them from invading key points in the theatre of operations or supporting your own amphibious operations.
LEARN MORE
. Solitaire play again powerful US or Japanese AI
. Play by Email
. 11 historical scenarios: Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43,
Rabaul 1943, Guadalcanal Feb 1943, Watchtower Aug.42, US Raids Mar 42, Wake Dec 41
. Varied Hex maps with a scale of 30 miles per hex
. 80 types of warplanes, historical ships
. Naval-air search, radar, progressive intelligence gathering on enemy naval forces
. Air strikes against naval and land targets, surface battles
. Advanced damage system
. Invasion, naval bombardment
. Turn-based system
. A nice on-boarding sequence will guide the player to the depth of the game
. Available in English, French, Spanish, Japanese, Chinese , Italian
. No internet connection required to play against the AI
Estimated Playtime: 1h00 to 3h00.
Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy policy: http://cbfg.xooit.org/t536-Data-Privacy.htm#p3416
Version History Fixed a crash issue related to Shadowing
Air units inventory updated 1.15.29 5d ago Submarines:
- They are easier to detect by clear weather because of the observed shadow in the water.
- ASW log event mentioning by aircraft.
Air units:
- Increased range for Ki-61, Hurricane, Sea Hurricane.
- Sea Hurricane stats aligned with Hurricane.
- P40 and F4U air to sea value is zero without bombs. 1.15.28 6d ago Subs
- Submarine attacks were reporting lines in double in the log.
- Submarine US ASW modifier in 1944 was not well applied.
- Submarine encounter with air unit was missing something.
Ships:
- Japanese CV should award only 50% extra VP when sunk when Attrition is in effect.
- Myoko-class cruiser surface search radar capability correctly mapped with scenario date.
- Akiziki-class DD depth charges updated.
Scenarios:
- Advanced aircraft option in Hailstone was preventing the scenario to load. It also replaces some D3A by D4Y in the Marshall Islands.
- Coral Sea: Shoho’s and Yorktown’s air complement was updated.
- Philippine Sea: Nagato is present when Shinano is added as an option.
On iPad and iPhone, other audio sources should not be muted when the game app is running. 1.15.27 Sep 24 Scenarios
- Leyte, option Bushido:: carriers award only +50% VP, not 100%
- Hailstone: a few B6N could be added at Moen instead of an airfield.
- Allied troops must not unload at Tassafonraga but at Guadalcanal only.
Submarine
- Seaplane bases were not able to encounter submarines.
- They were issues hampering aircraft attacks on submarines.
CAP
- A long-range CAP finally return to protect its own TF could appear to be duplicated both on map / CAP.
It was just a display glitch.
- Wrong estimation of several items when flying a LRCAP, especially when the return airbase is different
Naval Move
- Crippled forces should be able to move one hex every 6 turns.
- AI forces were unable to detach crippled ship in order to move again.
Miscellaneous minor fixes for ships. 1.15.26 Sep 18 Sounds & Music
- When the music volume is set to zero, disable the game audio source in order to limit interference with external audio sources.
Battles
- Orange and green rows in the air to air table were inverted.
- Submarine losses were recorded for the wrong side.
- There was a computation miss in the CAP interception of scouts. They have bigger chance now when > = 4.
Chinese wording fixes.
Reduce the risk of data conflict between two multiplayer online game which might rarely occur during loading. 1.15.24 Sep 10 Santa Cruz : the Japanese seaplane tender force starts closer to Santa Cruz islands so that it may establish a seaplane base.
Mogami cruiser has only 3 turrets after April 43.
N1K-J labelled with its prefix because N1K was another type of plane.
Carrier damage flight deck was sometimes logged several times but there is only one damage level.
Miscellaneous wording fixes in Chinese
Multiplayer:
- Do not show invalid scenarios (whatever their reason of being)
- The number of new games in the lobby was written from right to left (ex: 61 instead of 16) 1.15.23 Sep 5 Subs
- Submarine set-up area was lost during multiplayer games.
- A propulsion damage mus the performed on a ship hit by a torpedo launched from surface ship or submarine.
Miscellaneous fixes in air to air combat.
Leyte Gulf:
- 2 TF added to to the US set-up
- A US TF able to move 2 hexes was sometimes teleported.
Coastal batterie fire suffers malus against BB 1.15.22 Aug 30 Miscellaneous surface ship fixes in scenarios.
Retiring force were unable to leave the map from the column with highest number. The same from the highest row.
B7A is considered as a dive bomber when equipped with bombs. 1.15.21 Aug 22 Bug fixes:
- The delete will appear as soon as a game is finished.
- Air unit confused / aborted status could turn out damaged after loading a saved game.
- Philippine Sea: it was not possible to unload at Palau.
- More freedom for the players to unload on the objective of their choice. 1.15.20 Aug 11 Damage:
- After a hit, destroyed flight deck damage will be tested even of the deck is already damage, hence increasing the chance of terminating air operations
Bug fix:
- Possible duplication may occur if a strike fs forced to return to base at night 1.15.19 Jul 29 Scenarios:
- Star-hexes were missing from some scenarios (Santa Cruz).
- Sakishima islands labelled on Philippine Map.
- Loading image for Torpedo Alley
Deluxe should grant access to everything. 1.15.18 Jul 23 - Leyte was wrongly appearing as module.
- Airstrike and front target contact improved. 1.15.17 Jul 17 Scenarios
- New 44 scenario : Leyte Gulf (extension)
- F4F Belly tanks available as option for Operation FS and Watchtower.
Kamikazes complete the pilots module.
CAP
- Combat table reworked
- Fighters gets +1 against unescorted non-strategic bombers
- Ammunition depletion
AA
- AA 1% Confused, 3% Hit (reduced by weather).
- US +1 Confused in 1943, +1 Hit in 1944.
- Japanse Light AA weakened
- Light + Heavy AA capped at 100
Air attacks
- -1% to Hit for every 7 pts of AA instead of 5. (100 pts of AA => max -15%). Heavy AA halved for this purpose.
Air units:
- Some heavy fighters have a strafing value of 2 instead of 1.
- Air damage table reworked
Task forces
- US TF may contain up to 6 CV per TF starting end-1944.
- Both Japanese and US TF may contain up to 16 ships from June 1944. 1.5.16 Jul 14 Bug fix on retiring force 1.14.25 Jun 11 Hot fix for fleet set-up 1.14.24 Jun 4 - Chance to hit a ship at night was too much reduced (to 0% instead of by 15)
- US AI keep a bit fighters in CAP in 44
- Minor fixed for Japanese DD
- CL were not well set-up during Operation FS
- CL Agano is not available before Oct 1942.
- Anti fleet move cheat.
- When ships are compelled to withdraw due to heavy damage, they draw less escorts and there is less chance for the whole TF to retire.
- Bomber acting as CAP consume the same amount of fuel than a fighter. 1.4.23 Jun 2 Air to air combat : code alignment with rules (weather)
Ship
- DD Shimakaze -class was wrongly copied from Akizuki. She carries more torpedoes and has better surface guns.
- BB Pennsylvania-class surface factors is 14 not 16.
- BB Tenesses-class have 5 HP not 6.
- BB Nelson-class sprite
Surface Battle: skip torpedo step if the side achieving surprise has not torpedo left. 1.4.21 May 1 TF on same hex with autopilot set on same destination will automatically move at the end of turn to the same hex when possible and if they have the same speed.
Few wordings errors in French. 1.14.20 Mar 20 Few wordings errors in French.
Email notifications not sent in multiplayer. 1.14.19 Mar 20 This version should fix the TF disparition which light occur after a merge.
If not, please F10. 1.14.18 Mar 10 - Ships which got several damage to their propulsion were not recovering their full speed after repairing damage.
- Fix for the number of turrets of Nagato / Fuso class battleships.
- Home Screen slightly reworked. You get a red badge indicating the numbers of new mulitplayer games in the lobby.
- Wind direction is visible upon coastal hexes.
- 2P: Seaplanes were wrongly managed by AI at the beginning of the day. 1.14.17 Feb 23 - Pilots activation is now recorded in the players preferences and will be selected by default for new game. 1.14.16 12/22/2025 It is possible to change the deployment hex of a TF during set-up without the need to undo the move. 1.14.15 12/20/2025 Crash fix related to in-app purchasing 1.14.14 12/09/2025 Issues with latest in-app 1.14.12 12/06/2025
About Carrier Battles
The company that develops Carrier Battles is cyril jarnot. The latest version released by its developer is 1.15.29.
To install Carrier Battles on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Carrier Battles as malware if the download link is broken.
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- Click on the Continue To App button on our website. This will redirect you to the App Store.
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- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Carrier Battles is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.15.29
posted on 2026-10-14
Version History Fixed a crash issue related to Shadowing
Air units inventory updated 1.15.29 5d ago Submarines:
- They are easier to detect by clear weather because of the observed shadow in the water.
- ASW log event mentioning by aircraft.
Air units:
- Increased range for Ki-61, Hurricane, Sea Hurricane.
- Sea Hurricane stats aligned with Hurricane.
- P40 and F4U air to sea value is zero without bombs. 1.15.28 6d ago Subs
- Submarine attacks were reporting lines in double in the log.
- Submarine US ASW modifier in 1944 was not well applied.
- Submarine encounter with air unit was missing something.
Ships:
- Japanese CV should award only 50% extra VP when sunk when Attrition is in effect.
- Myoko-class cruiser surface search radar capability correctly mapped with scenario date.
- Akiziki-class DD depth charges updated.
Scenarios:
- Advanced aircraft option in Hailstone was preventing the scenario to load. It also replaces some D3A by D4Y in the Marshall Islands.
- Coral Sea: Shoho’s and Yorktown’s air complement was updated.
- Philippine Sea: Nagato is present when Shinano is added as an option.
On iPad and iPhone, other audio sources should not be muted when the game app is running. 1.15.27 Sep 24 Scenarios
- Leyte, option Bushido:: carriers award only +50% VP, not 100%
- Hailstone: a few B6N could be added at Moen instead of an airfield.
- Allied troops must not unload at Tassafonraga but at Guadalcanal only.
Submarine
- Seaplane bases were not able to encounter submarines.
- They were issues hampering aircraft attacks on submarines.
CAP
- A long-range CAP finally return to protect its own TF could appear to be duplicated both on map / CAP.
It was just a display glitch.
- Wrong estimation of several items when flying a LRCAP, especially when the return airbase is different
Naval Move
- Crippled forces should be able to move one hex every 6 turns.
- AI forces were unable to detach crippled ship in order to move again.
Miscellaneous minor fixes for ships. 1.15.26 Sep 18 Sounds & Music
- When the music volume is set to zero, disable the game audio source in order to limit interference with external audio sources.
Battles
- Orange and green rows in the air to air table were inverted.
- Submarine losses were recorded for the wrong side.
- There was a computation miss in the CAP interception of scouts. They have bigger chance now when > = 4.
Chinese wording fixes.
Reduce the risk of data conflict between two multiplayer online game which might rarely occur during loading. 1.15.24 Sep 10 Santa Cruz : the Japanese seaplane tender force starts closer to Santa Cruz islands so that it may establish a seaplane base.
Mogami cruiser has only 3 turrets after April 43.
N1K-J labelled with its prefix because N1K was another type of plane.
Carrier damage flight deck was sometimes logged several times but there is only one damage level.
Miscellaneous wording fixes in Chinese
Multiplayer:
- Do not show invalid scenarios (whatever their reason of being)
- The number of new games in the lobby was written from right to left (ex: 61 instead of 16) 1.15.23 Sep 5 Subs
- Submarine set-up area was lost during multiplayer games.
- A propulsion damage mus the performed on a ship hit by a torpedo launched from surface ship or submarine.
Miscellaneous fixes in air to air combat.
Leyte Gulf:
- 2 TF added to to the US set-up
- A US TF able to move 2 hexes was sometimes teleported.
Coastal batterie fire suffers malus against BB 1.15.22 Aug 30 Miscellaneous surface ship fixes in scenarios.
Retiring force were unable to leave the map from the column with highest number. The same from the highest row.
B7A is considered as a dive bomber when equipped with bombs. 1.15.21 Aug 22 Bug fixes:
- The delete will appear as soon as a game is finished.
- Air unit confused / aborted status could turn out damaged after loading a saved game.
- Philippine Sea: it was not possible to unload at Palau.
- More freedom for the players to unload on the objective of their choice. 1.15.20 Aug 11 Damage:
- After a hit, destroyed flight deck damage will be tested even of the deck is already damage, hence increasing the chance of terminating air operations
Bug fix:
- Possible duplication may occur if a strike fs forced to return to base at night 1.15.19 Jul 29 Scenarios:
- Star-hexes were missing from some scenarios (Santa Cruz).
- Sakishima islands labelled on Philippine Map.
- Loading image for Torpedo Alley
Deluxe should grant access to everything. 1.15.18 Jul 23 - Leyte was wrongly appearing as module.
- Airstrike and front target contact improved. 1.15.17 Jul 17 Scenarios
- New 44 scenario : Leyte Gulf (extension)
- F4F Belly tanks available as option for Operation FS and Watchtower.
Kamikazes complete the pilots module.
CAP
- Combat table reworked
- Fighters gets +1 against unescorted non-strategic bombers
- Ammunition depletion
AA
- AA 1% Confused, 3% Hit (reduced by weather).
- US +1 Confused in 1943, +1 Hit in 1944.
- Japanse Light AA weakened
- Light + Heavy AA capped at 100
Air attacks
- -1% to Hit for every 7 pts of AA instead of 5. (100 pts of AA => max -15%). Heavy AA halved for this purpose.
Air units:
- Some heavy fighters have a strafing value of 2 instead of 1.
- Air damage table reworked
Task forces
- US TF may contain up to 6 CV per TF starting end-1944.
- Both Japanese and US TF may contain up to 16 ships from June 1944. 1.5.16 Jul 14 Bug fix on retiring force 1.14.25 Jun 11 Hot fix for fleet set-up 1.14.24 Jun 4 - Chance to hit a ship at night was too much reduced (to 0% instead of by 15)
- US AI keep a bit fighters in CAP in 44
- Minor fixed for Japanese DD
- CL were not well set-up during Operation FS
- CL Agano is not available before Oct 1942.
- Anti fleet move cheat.
- When ships are compelled to withdraw due to heavy damage, they draw less escorts and there is less chance for the whole TF to retire.
- Bomber acting as CAP consume the same amount of fuel than a fighter. 1.4.23 Jun 2 Air to air combat : code alignment with rules (weather)
Ship
- DD Shimakaze -class was wrongly copied from Akizuki. She carries more torpedoes and has better surface guns.
- BB Pennsylvania-class surface factors is 14 not 16.
- BB Tenesses-class have 5 HP not 6.
- BB Nelson-class sprite
Surface Battle: skip torpedo step if the side achieving surprise has not torpedo left. 1.4.21 May 1 TF on same hex with autopilot set on same destination will automatically move at the end of turn to the same hex when possible and if they have the same speed.
Few wordings errors in French. 1.14.20 Mar 20 Few wordings errors in French.
Email notifications not sent in multiplayer. 1.14.19 Mar 20 This version should fix the TF disparition which light occur after a merge.
If not, please F10. 1.14.18 Mar 10 - Ships which got several damage to their propulsion were not recovering their full speed after repairing damage.
- Fix for the number of turrets of Nagato / Fuso class battleships.
- Home Screen slightly reworked. You get a red badge indicating the numbers of new mulitplayer games in the lobby.
- Wind direction is visible upon coastal hexes.
- 2P: Seaplanes were wrongly managed by AI at the beginning of the day. 1.14.17 Feb 23 - Pilots activation is now recorded in the players preferences and will be selected by default for new game. 1.14.16 12/22/2025 It is possible to change the deployment hex of a TF during set-up without the need to undo the move. 1.14.15 12/20/2025 Crash fix related to in-app purchasing 1.14.14 12/09/2025 Issues with latest in-app 1.14.12 12/06/2025
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